Squiggle Park is a magical, monster-filled universe made up of bite-sized games designed to lead young learners down a path of mastery of their foundational reading skills.
Launched in October 2016, Squiggle Park combines the top reading research with effective gaming principles in an app that is designed to be as easy and fun as any game found on a parent’s smartphone. The effectiveness and ease of use in classrooms has led to its adoption in thousands of schools throughout the United States.
Squiggle Park is made up of 25 Worlds and hundreds of stages that focus on Print Knowledge, Phonological Awareness, Phonemic Awareness, Phonics, High Frequency Words, and Spelling.
Access Squiggle Park’s Content Key–which breaks down each World into its stages, skills, game types, and detailed description–when aligning curriculum or preparing reports.
Directions are visually represented so even pre-readers can easily understand what to do.
Player’s success is visually represented through an “increasing bar graph” and “hearts.”
Character voices are developed to ensure letters, sounds, and words are pronounced correctly for ELL/ESL.
The content is designed so that decoding is taught with the inclusion of phonemic awareness.
In higher levels, students are asked to spell using the sound. This concept is not used in other literacy programs.
The games are differentiated so that students are playing at their level.
Squiggle Park’s Games
Games are designed to be played independently which facilitates differentiated or staggered instructional opportunities.
Recommended time spent playing is 30 minutes per week. Play time is flexible, just three times a week, any time of day, for as little as 10 minutes.
Stuents can access the app from any device–tablet, computer, phone–from either school or home.
Player Performance and Teacher Dashboards
When students play, the data from every question they answer is collected and presented on the teacher dashboard. All of the dashboards are designed to be simple to use and easy to understand.
The classroom or group dashboard shows all of the students and a summary of the data from student play.
Player performance is presented in graphs allowing teachers to see what skills the students are mastering and others where they struggle. This information can then be used to inform lesson plans and individual instruction.
The difficulty of each stage is presented along with the number of attempts students have made on each level.
Teachers have the ability to select individual students to see their specific data. This is great information for teachers to use at IEP or parent conferences.